using System.Collections;
using System.Collections.Generic;
using Game.Framework.FState;
using Game.Framework.UI;
using UnityEngine;

namespace Game.Applcation
{
    public abstract class StateMainBase : State<StateMainBase>
    {
        public override void Enter(StateData param)
        {
            base.Enter(param);
        }

        public override void Exit()
        {
            base.Exit();
        }

        public override void FixedUpdate(float deltaTime)
        {
            base.FixedUpdate(deltaTime);
            UIManager.Instance.FixedUpdate(Time.deltaTime);
        }
    }
}


